
If the 2048x2048 PNGs were to be printed out as a single poster at 300 dpi, the poster would be 15.36 yards (14.05 meters) long and 6.07 yards (5.55 meters) tall.Just the POPULATED area (225 tiles with something drawn on them) would be 529 acres, or 0.826 square miles (2.14 sq km) - about the size of Princeton University. If it were an overhead area, it would be about 9.5 square miles (6093 acres or 24.7 square km), roughly the size of Block Island, Rhode Island, USA. Based on the height of figures as well as the "two mile" figure given on the left-hand side, the scale should be approximately 32 pixels per 5 feet, making the entire map 25920 feet wide (4.9 miles or 7.9 kilometers) by 10240 feet tall (1.9 miles or 3.1 kilometers).
CLICK AND DRAG THE WALKING DEAD FULL SIZE
According to Randall in #xkcd on the night this was released, a full size image of this comic (leaving out the blanks) would be 60 gigapixels, and a true single rectangular image would be close to a terapixel. The populated area is 81 frames wide (33 West - 48 East) and 32 frames tall (13 North - 19 South). The other 2337 sections are simply filled black (in the south) or white (in the north) with HTML. There are 225 separate 2048x2048 PNG files (plus the PNG container with the first panels). The click-and-drag portion of this comic is divided up into 2592 sections of 2048x2048 pixels. Transcript From the stories I expected the world to be sad And it was And I expected it to be wonderful. It is though nothing like this comic or Hoverboard. In 1975: Right Click, the April Fools' day comic of 2018, the title is similar to this one, in that it gives away how the user should begin to interact with the comic. The book Thing Explainer that was the reason for the Hoverboard game, also has a direct reference to this comic, as Cueball is seen floating with his balloon outside the cockpit in the explanation for Stuff you touch to fly a sky boat. Another major difference is that hoverboard is actually a game where you can collect coins (spread throughout the picture) and return them to the starting point to gain a score. You also have to discover that there is a big world outside the initial play area and where this comic tried to help people realize they should do something, both with the title and title text, Hoverboard directly tries to dissuade people from going outside with a warning message. This gives a very different way to explore as he cannot go through walls or the earth etc. Once you have zoomed in, you are able to click and drag the picture just like in this comic.Īnd in 1608: Hoverboard exactly the same idea is used again, but instead of dragging the image you fly/float around in the image with Cueball on a hoverboard. In comic 1416: Pixels you zoom, by scrolling, until every pixel in this image turns into new pictures, and this can be continued again and again. which can easily captivate an xkcd reader for a long time (and as such qualifies as nerd sniping). This click-and-drag exploration reproduces the thrill of discovering new horizons, getting lost sometimes, finding unexpected things, seeing beauty, humor, desolation or happiness here and there. here dragging in a certain direction) always has a cost. The click-and-drag process, in which it is impossible to go as fast as we would want to, also draws a parallel with the fact that exploration is always done gradually, step by step, and trying something (i.e. The fact that we only see a small part of the landscape at once refers to the idea that we cannot in real life comprehend the whole world altogether, but only what is around us and/or in the range of our understanding at the time. The image displayed at first turns out to be part of a huge landscape, filled with big or small things, humorous details, people here and there, cave mazes, things floating in the air, jokes and references, unexpected things, relaxing views, etc. The title text is the same as the comic title, and both of these invite the reader to Click and drag the inside of the last panel, with their mouse, and by dragging, explore what is hidden outside that panel.
Cueball comments about this while hanging from a balloon, which brings to mind the expanded perspective over the landscape attained by early experimenters in overland flight. The world can be described as sad, as well as it can be described as wonderful, even if this seems a bit contradictory, just because it is so big and there are so many different things happening in it all at once. This comic is a take on how vast and rich the world is, and on the thrill of exploring it. To experience the interactivity, visit the original comic.8.1 Different methods of viewing the world.6 List of details and references (with transcript).